Command Conquer Red Alert 3. Command Conquer Red Alert 3. Red Alert 3 cover art. DevelopersEA Los Angeles. PublishersElectronic Arts. DesignersRobert Taylor. ComposersJames Hannigan. Frank Klepacki. Timothy Michael Wynn1Mikael Sandgren2Series. Command Conquer Red Alert. Engine. SAGE 2. 0. Boba Fett was a Mandalorian warrior and bounty hunter. He was the only unaltered clone of the. PlatformsWindows, Xbox 3. Play. Station 3, OS XRelease. Windows Xbox 3. 60 Play. Visual Basic .Net 2008 Tutorial Pdf. Station 3 OS X GenresReal time strategy. ArtFile.ru].jpg' alt='Kane Dead Reckoning Computer Manual' title='Kane Dead Reckoning Computer Manual' />Hey pls tell me when are you uploading railworks 3 train simulator 2012 iam waiting from long time. ModesSingle player, multiplayer. Command Conquer Red Alert 3 is a 2. EA Los Angeles and published by Electronic Arts. It was released on October 2. United States for Microsoft Windows. PCs and October 3. Europe. An Xbox 3. Kane Dead Reckoning Computer Manual' title='Kane Dead Reckoning Computer Manual' />November 1. On January 2. EA announced Command Conquer Red Alert 3 Ultimate Edition,1. Dear DNAinfo and Gothamist Readers Today, Ive made the difficult decision to discontinue publishing DNAinfo and Gothamist. Reaching this decision wasnt easy. Play. Station 3 version which contains bonus material extra to that of the Xbox 3. PC versions and released on March 2. OS X version by Trans. Gaming. The game is a continuation of the Red Alert games within the Command Conquer series. Command Conquer Red Alert 3 Uprising, a stand alone expansion pack, was released for Microsoft Windows in March 2. It was offered via digital distribution. Like the previous entries in the Red Alert series, the game is set in an alternate reality from World War II, in which the Western Allies fought the Soviet Union. In Red Alert 3 the Soviet leadership, facing defeat, goes back in time to kill Albert Einstein and prevent his assistance to the allies, paving the way for Soviet domination in the present. However, as an unintended consequence, a third world power, the Empire of the Rising Sun, is created and all three sides go to war. The three factions are playable, with the gameplay involving constructing a base, gathering resources and training armies to defeat other players. Each faction has a fully co operative campaign, playable with an artificial intelligence partner or with another player online. The game intersperses strategy missions with full motion video footage featuring an ensemble cast led by Jonathan Pryce, Tim Curry and George Takei as the leaders of the three factions. The game received mostly positive reviews, with reviewers citing the co operative and multiplayer components as strengths, along with the enhanced role of naval combat compared to other real time strategy games. Commonly cited weaknesses included aspects such as unit pathfinding. Gameplayedit. Almost all structures can now be built offshore, out of reach of some enemy units and in reach of others. Red Alert 3 retains the core real time strategy mechanics of the Command Conquer series. Kane Dead Reckoning Computer Manual' title='Kane Dead Reckoning Computer Manual' />Warring factions harvest resources using vulnerable collectors and use those resources to construct military bases and forces on site. Structures form a shallow but wide tech tree with a variety of units and elusive superweapons. Weapon types are specialized to the point where a rifleman can withstand direct hits from an anti tank cannon. Red Alert 3s major refinements are the addition of the Empire of the Rising Sun to the factions of the sub series, a co operative campaign, and expanded naval warfare. The single player campaign is fully co operative. Each mission is played alongside an ally. These can be played online, with another player. Offline it is one of several computer controlled characters. Teams share income and generally start with the same forces. Computerized characters can be given simple commands, such as an order to take a specific position or to strike a specific target. The campaign has nine missions for each side. Each sides plotlines are mutually exclusive. Naval warfare is emphasized as another front. Executive producer Chris Corry has stated that many units are amphibious, trading effectiveness for increased flexibility. Buildings and entire bases can be constructed on water, save for such things as ground or naval unit production facilities e. Naval Yards,1. 3 and players who ignore the ocean are likely forfeiting a significant part of their potential economy to their opponents. Further stressing this is the fact that, despite some campaign maps being entirely land based, all multiplayer maps have significant bodies of water in them. The use of naval units and various unit abilities also helped players counterattack their opponents units specific to that units strongpoint for example, a Soviet Stingrays secondary ability, Tesla Surge, sends a surge of electricity in the tesla boats area, damaging units from attack dolphins to terror drones. Almost every unit in the game has a secondary ability. Their usage varies some are toggled on or off, others are targeted, and still others are triggered the instant one presses the button. Imperial construction vehicles are able to deploy into buildings at any specified location, a Soviet Hammer tank can toggle between an anti tank gun and a leech beam that can leech HP from enemies, and an Allied artillery piece can engage its shields with a button press but with a cooldown period before they can be used again. All abilities are bound to the same key. The game also features experience points that are used to upgrade unit types and to buy commander abilities, which call in air strikes, recon sweeps, magnetic satellite beams, etc. Commander abilities have no resource costs but do have significant cooldown periods. Ore fields as resource sites have been removed. These originated in the first Red Alert as a functionally identical equivalent to Tiberium, and what were ostensibly strip mines had ore growing out of the ground. Gameplay mechanics have not changed a great deal since fields have been replaced with stationary ore mines. Strategic ore refinery placement and covert refining are impacted to an extent. The first Red Alert revolved around a different World War II between the Allies including Germany and the Soviet Union, with some high tech esoterica, such as weaponized tesla coils linked to Teslas abortive death rays and limited time travel linked to the rumored Philadelphia Experiment. Red Alert 2 featured a Soviet invasion of North America with tanks, conscripts, gargantuan airships, and psychically dominated anti ship giant squids its expansion, Yuris Revenge, escalated matters up to UFOs and Soviets on the Moon. Executive producer Chris Corry stated in a pre release interview that Red Alert 3 will further differentiate the playable factions from each other and play up the silliness in their faction design whenever possible. The Soviets and Allies have a mix of old and new features. Soviet units lean towards ruthlessness and brute force giant Kirov airships are retained and flak troopers are now penal troops, while attack dogs are an Allied unit that the Soviets have replaced with functionally identical armored war bears. New units include heavy tanks known as Hammer Tanks that can tear weapons from the enemies they destroy with a magnetic beam, light anti infantry walkers known as Sickles that can jump over terrain elevations, the amphibious Stingray attack craft with twin mounted tesla coils, and amphibious AA only Bullfrog transports that can only shoot their passengers out of a man cannon. The Soviets have lost their nuclear technology due to the events of the backstory, but can leverage their simple tech, cheap units and quick fix structures like the Super Reactor and Crusher Crane, enabling them to easily overwhelm enemy bases. Libro Wikipedia, la enciclopedia libre. Un libro del latnliber, libri es una obra impresa, manuscrita o pintada en una serie de hojas de papel, pergamino, vitela u otro material, unidas por un lado es decir, encuadernadas y protegidas con tapas, tambin llamadas cubiertas. Un libro puede tratar sobre cualquier tema. Segn la definicin de la Unesco,1 un libro debe poseer 2. Tambin se llama libro a una obra de gran extensin publicada en varias unidades independientes, llamados tomos o volmenes. Otras veces se llama tambin libro a cada una de las partes de una obra, aunque fsicamente se publiquen todas en un mismo volumen ejemplo Libros de la Biblia. Hoy en da, no obstante, esta definicin no queda circunscrita al mundo impreso o de los soportes fsicos, dada la aparicin y auge de los nuevos formatos documentales y especialmente de la World Wide Web. El libro digital o libro electrnico, conocido como e book, est viendo incrementado su uso en el mundo del libro y en la prctica profesional bibliotecaria y documental. Adems, el libro tambin puede encontrarse en formato audio, en cuyo caso se denomina audiolibro. Desde los orgenes, la humanidad ha tenido que hacer frente a una cuestin fundamental la forma de preservar y transmitir su cultura, es decir, sus creencias y conocimientos, tanto en el espacio como en el tiempo. El planteamiento de esta cuestin supone por un lado, determinar la forma de garantizar la integridad intelectual del contenido de la obra y la conservacin del soporte en el que fue plasmada, y por otro, encontrar el medio por el cual se mantendr inalterada la intencin o finalidad para la cual se concibi. Los orgenes de la historia del libro se remontan a las primeras manifestaciones pictricas de nuestros antepasados, la pintura rupestre del hombre del paleoltico. Con un simbolismo, posiblemente cargado de significados mgicos, estas pinturas muestran animales, caceras y otras escenas cotidianas del entorno natural del hombre antiguo, que trataba de dominar las fuerzas adversas de la naturaleza capturando su esencia mediante su representacin. Son el ms antiguo precedente de los primeros documentos impresos de que se tiene memoria. Comunicacin oral y formas rudimentariaseditarLas seales gestuales fueron la primera forma de expresar y transmitir mensajes. La palabra hablada es la manera ms antigua de contar historias. Mediante frmulas de valor mnemotcnico2 se estructuraban narraciones, que pasaban de generacin en generacin como valiosa herencia cultural de los ms diversos grupos humanos. Dichas reglas mnemotcnicas ayudaban tanto a la memorizacin como a la difusin de los relatos. Es el caso de los poemas homricos, que han merecido valiosos estudios sobre el particular. Posiblemente, gran parte de las tradiciones y leyendas han tenido semejante inicio. Esta transmisin oral tena el inconveniente de los ruidos que deformaban el mensaje. La mayora de las veces era el narrador rapsoda, aeda, juglar quien en funcin de sus intereses la deformaba de una u otra forma. La escrituraeditarCuando los sistemas de escritura fueron inventados en las antiguas civilizaciones, el hombre utiliz diversos soportes de escritura tablillas de arcilla, ostracon, placas de hueso o marfil, tablas de madera, papiros, tablillas enceradas, planchas de plomo, pieles curtidas, etc. La escritura fue el resultado de un proceso lento de evolucin con diversos pasos imgenes que reproducan objetos cotidianos pictografa representacin mediante smbolos ideografa y la reproduccin de slabas y letras. Los ms antiguos vestigios de escritura se encuentran, hacia finales del IV milenio a. C., en el Antiguo Egipto, con jeroglficos, y la antigua Mesopotamia, mediante signos cuneiformes escritura cuneiforme utilizaban una varilla con seccin triangular, que al hendir en placas de arcilla, dejaba una marca en forma de cua. La usaron los sumerios, acadios, asirios, hititas, persas, babilonios etc. La escritura egipcia, que perdur ms de tres milenios, mediante jeroglficos, representaba ideas abstractas, objetos, palabras, slabas, letras y nmeros. Evolucion en las escrituras hiertica y demtica. Otros pueblos, como los hititas y los aztecas tambin tuvieron tipos propios de escritura. La escritura china ms antigua que se conoce son 5. C. en el yacimiento de Xiaotun, en la provincia de Henan. Pero los primeros libros reconocibles de China corresponden al siglo VI a. C., los jiance o jiandu, rollos de finas tiras de bamb o madera grabados con tinta indeleble y atados con cordel. Estos textos servan principalmente a causas institucionales, era la obra de funcionarios civiles o militares. Desde Confucio en adelante 5. C. los libros se convirtieron en importantes instrumentos de aprendizaje, se escribieron tratados de filosofa, medicina, astronoma y cartografa. En el perodo de los reinos combatientes 4. C. La seda se us mucho como soporte para escribir. La tela era ligera, resistente al clima hmedo, absorba bien la tinta y proporcionaba al texto un fondo blanco, sin embargo era mucho ms cara que el bamb, es por esto que en ocasiones se haca una copia en bamb antes de grabarse en seda los textos importantes. La invencin del papel segn la tradicin china, se atribuye a un eunuco de la corte imperial llamado Cai Lin en el 1. C. Usando nuevos ingredientes trapos viejos, camo, corteza de rbol y redes de pescar cre un mtodo de fabricacin de papel muy similar al que se usa hoy en da. Pero el papel tard cientos de aos en reemplazar al bamb y la seda, fue hasta finales del siglo II d. C. que la corte imperial lo us en cantidades importantes. Esta innovacin no se propag fuera de China hasta el 6. C. aproximadamente, y alcanz Europa a travs de Espaa hasta el siglo XII. A mediados del siglo VIII los chinos inventaron la impresin xilogrfica, o el grabado en madera, y la necesidad de reproducir un gran nmero de textos e imgenes budistas, calendarios, manuales de adivinacin y diccionarios promovi una rpida y temprana propagacin de la xilografa. El primer libro impreso chino que se ha encontrado es el Sutra del diamante del 8. C. Los impresores chinos crearon los tipos mviles hacia el siglo XI, el escritor chino Chen Kua 1. Mengshi Pitan, segn el escritor el herrero Jen. Tsung de la dinasta de los Song del norte entre 1. Tambin se le atribuye la creacin de una mesa giratoria para guardar los caracteres, esta tcnica se llamaba tipografa tablearia. Hacia el 1. 30. 0 Wang Tcheng, un tcnico agrnomo, emplaz la arcilla por madera de azufaifo, que era mucho ms dura. Pero este avance no revolucion la imprenta hasta el punto que lo hizo Gutenberg en Europa 4. A diferencia de las lenguas europeas, el chino escrito requiere miles de caracteres nicos, lo que hace mucho ms eficaz los bloques de madera individuales que los enormes conjuntos de tipos reutilizables. En contraste con el declive de las artes de los escribas en occidente en los siglos que siguieron a la creacin de la imprenta de tipos mviles, la caligrafa china conserv su prestigio, era un arte. No obstante, a finales del siglo XV, China haba producido ms libros que el resto del mundo junto.